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- on waitQT chan
- if the movieRate of sprite chan = 1 then
- go(the frame)
- end if
- end
-
- on waitSnd chan
- if soundBusy(chan) then
- go(the frame)
- end if
- end
-
- on waiting theTicks
- if theTicks >= the timer then
- go(the frame)
- end if
- end
-
- on keyDown
- global autoPlaying
- set autoPlaying to 0
- sound stop 1
- sound stop 2
- unLoadCast()
- play done
- end
-
- on enterFrame
- cursor(200)
- end
-